

Just make sure you do not push him into phase 2 with a multi-hit ability as he will retaliate multiple times to match(Using gunner to overkill 6 hits will see him getting 6 free attacks on you when he transforms, a.k.a an immediate loss). Phase 1 has 56,350hp, weak to fire and light, and is a complete breeze. The final challenge, against Amanite, is a rude wake up call for anyone that idled through the game on very easy. Similarly, the first 4 challenges here are waves of baby enemies that you can no doubt delete using aoe black magic. The remaining 5 challenges open up at post game. If you're playing the whole game on very easy, grinding here at all doesn't make much of a difference. Challenge 5 is significant as a means to grind SP efficiently early on.Ĭhanging to very easy, you can kill him in a few rounds of normal attacks(or even 1 attack with Alek's multiple hit ability) and be rewarded a repeatable 25sp. The first 4 are waves of baby enemies that can mostly be aoe wiped or trading regular attacks. The arena (Leo Temple) opens rather early in the game, and allows for 5 of the 10 challenges. Tl dr - Save scum "Steal" vs the final challenge boss for his rare steal "Harmony Ring", repeat x4 for your whole party to be immune to his debuffs.
#ASTRIA ASCENDING MIGLOVE UPDATE#
skip below for the meat and potatoes (Also Update courtesy of EmptyFibers)

The last fight here can still be a struggle even on the easiest setting. Feel free to lower to 'very easy' if you're having trouble or just want to speed things up. First note, lowering the battle difficulty in game settings does not impede any achievements.
